Judge States Killzone: Shadow Fall Lawsuit Regarding 1080p Claims May Proceed

Could set precedent.

Aran Suddi, 17/12/2014 09:57 PM, 10 comments.

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In the State of California an individual named Douglas Ladore filed a class action lawsuit against Sony, stating that the company had misinformed the public using PR and images saying that Killzone Shadow Fall would have full 1080p , which I’m pretty sure it does. Anyway Mr Ladore claims the game has failed to reach those standards, especially in the game’s multiplayer portion of the game, where he states that:

“Gamers quickly noticed and complained that Killzone’s multiplayer graphics were blurry to the point of distraction.”

Sony of course tried to have this suit thrown out but the ruling Judge Edward Chen dismissed this notion as he believed Sony had not taken in to account all of Mr Ladore’s claims and were cherry picking instead.  Here’s his statement.

“The substantial majority of the arguments Sony raises in its motion to dismiss can be rejected for two simple reasons – either Sony’s arguments ignore important factual allegations that are well pleaded in Ladore’s complaint, or Sony’s arguments require this court to construe the complaint in the light most favorable to Sony, rather than Ladore, who is entitled to the benefit of all reasonable inferences at this stage of the proceedings.”

Now this could go a couple of ways as the lawsuit proceeds. It either gets thrown out higher up the legal chain or Sony ends up paying for false promises, something I’m not sure was done. It’s even more weird considering the suit wasn’t filed until August of this year, nine months after Shadow Fall’s release. You’d think in that time others would have come forward instantly to demand action from Sony. However, if the lawsuit is successful then maybe it will have a positive effect overall.

Just look at the games that release broken and require day one patches. Assassin’s Creed Unity was supposed to release at 900p with 30fps, but we’ve all seen the footage where the game fails to hit that framerate. I haven’t seen a lawsuit rise against Ubisoft but precedent could be set, forcing developers to absolutely make sure their games are properly functioning before they hit the shelves. No doubt game developers will be keeping an eye on the case, because if it goes through what’s to stop others from filing lawsuits. It’d be nice if a game working properly before being released was standard, instead of having to be patched after people have bought them.

This will be a very interesting case to follow.

Source: GamePolitics via GAF


To read and contribute to the discussion, click here for this post over on TheSixthAxis.